#include "render.h"

Render::Render()
{
	podmath = new PodMath();
	TwoD = new D_of_the_2nd();
	ThreeD = new D_of_the_3rd();
}

Render::~Render()
{
	delete podmath;
	delete TwoD;
	delete ThreeD;
}




Render::D_of_the_2nd::D_of_the_2nd(void)
{
	podmath = new PodMath();
}

Render::D_of_the_2nd::~D_of_the_2nd(void)
{
	delete podmath;
}




Render::D_of_the_3rd::D_of_the_3rd(void)
{
	podmath = new PodMath();
	mSce
}

Render::D_of_the_3rd::~D_of_the_3rd(void)
{
	delete podmath;
}

void Render::D_of_the_3rd::drawObject(char *name, char *mesh, PodMath::pVec3 *location)
{
	


}

